AI Engineer & Technical Audio Developer

AI Engineer & Technical Audio Developer with 4+ years of experience in game development, machine learning, and audio programming. Specialized in Python, C++, JUCE, and Unreal Engine for AI-driven audio systems, spatial sound design, and cross-platform applications. Published AI researcher with proven expertise in RLHF, neural architectures, and real-time game audio integration.

Linkin Park – Meteora

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Somewhere I Belong · Album: Meteora

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AI Projects

NoVa, OMNIA, SoundBot — agents, autoencoders, DSP.

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Game Audio

Unreal, C++/JUCE, spatial & adaptive audio.

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Backend

Django, APIs, CI/CD (MovieRanker, etc.).

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