Unity Developer & Technical Audio Designer

Unity Developer with a background in Sound Design and Music for Video Games, specialized in gameplay and systems programming in Unity. Experienced with C#, C++, Python, and GitHub, with familiarity in Django, Wwise, and Unreal Engine. I work across roles from Unity Programmer to Audio Programmer, supported by foundational studies in Game Design. Alongside game development, I explore AI-driven and technical audio systems as an Independent AI Researcher at Atlas Research, focusing on intelligent, interactive, and audio-driven game experiences.

Linkin Park – Meteora

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Somewhere I Belong · Album: Meteora

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AI Projects

NoVa, OMNIA, SoundBot — agents, autoencoders, DSP.

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Game Audio

Unreal, C++/JUCE, spatial & adaptive audio.

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Backend

Django, APIs, CI/CD (MovieRanker, etc.).

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