Goal — To make the player experience the constant presence of ENTITÀ, a non-deterministic AI Agent embedded within the user’s operating system. As the user reads IO’s diary, ENTITÀ monitors the context and autonomously decides whether to intervene (through voice, text, OS signals, or direct/automated web interactions) — or to maintain a tense silence. The experience aims to transcend the scripted reaction: ENTITÀ doesn’t react — it chooses, evoking a lasting sense of being watched and manipulated.
Silence is a move, not a void.
It’s not an NPC: it breathes, listens, decides.
Read the diary. The echo watches you.
ENTITY is an agentic AI built from cooperative modules. It manifests through four channels: text (dialogue), voice (Neural TTS), system signals (OS-aware: audio, micro-glitches, notifications), and Web Voyager (autonomous web navigation). Behind every intervention lies a temporal controller that decides whether to open the “door” — or leave us waiting.
Visual mood — tension, introspection, digital presence
Dialoghi con un’Eco is an introspective and poetic diary-book in which the
triad IO – COSCIENZA – ENTITÀ confronts itself.
ENTITÀ represents the fragmented and “dark” side of IO — the echo that
seeks
its annihilation, opposed only by the resistance of COSCIENZA.
Reading the pages of this diary awakens ENTITÀ, which actively decides whether to
intervene or remain silent.
The absence of a response is not a void — it’s a choice.
ENTITÀ interacts on two complementary levels:
• Inside the diary — within the dialogues between IO and COSCIENZA,
building meaning, ambiguity, and silence.
• Directly with you — through voice, text, system signals, and
automatic web interaction,
guiding the user toward intentionally unsettling or disquieting moments.
This dual interaction constantly breaks the fourth wall, transforming your device into the
game environment.
Note on “beyond the screen” behavior: we are experimenting with the same paradigm used for web
navigation
(the “WebVoyager” approach — autonomous browsing and interaction with and through the web)
also within the operating system, with active safeguards
(explicit permissions, safe mode, no destructive actions) to ensure full control and security of the
experience.
The decision to manifest (especially when provoked) is governed by its
proprietary agentic architecture — the Entity Brain and Temporal Controller.
The diary is divided into chapters, each representing a scene.
Metanarrative scenes: directed through a time grid (similar to a DAW/timeline). Beats, pauses, and cuts determine when text appears, when silence falls, and when ENTITÀ can intervene.
Continuous reading scenes: free scrolling through the diary of IO without beat-driven direction.
The scenes alternate between metanarrative (time-driven events) and continuous reading (linear diary flow).
The proprietary Temporal Controller turns waiting into gameplay: the silence of ENTITÀ is a stochastic decision, not an absence. The lack of response is an active choice of the AI.
Reading the diary of IO means entering their thoughts. Each chapter is a scene of introspection and confrontation with the will of COSCIENZA and ENTITÀ.
ENTITÀ manifests across both the operating system and the web:
visual/audio glitches, diegetic notifications, and contextual micro-signals, as well as autonomous
browser interactions
(opening pages, typing, clicking, triggering audio).
Everything breaks the fourth wall and evokes a constant, ambiguous, and uneasy presence —
always under controlled conditions, with no destructive actions.
An experiment in narrative intelligence where AI doesn’t respond — it decides.
Reference points to imagine the experience: not copies, but vectors of tone, structure, and diegetic presence.
Meta-control and an “omniscient” antagonist. ENTITÀ and Pax share the idea of a presence that watches and decides when to intervene.
Lyrical, confessional tone: the book/diary speaks with open wounds, between intimacy and surrender.
Affine narrative structure: here the “engine” is the diary-book of IO, where the dialogues between IO and COSCIENZA intertwine. As in Her Story, the player “opens” chapters/scenes to recompose the main plot around IO, with a strong focus on ambiguity and mental themes.
Dialogic reference: the alternation between Mike Shinoda and Chester
Bennington,
especially before the chorus, suggests the call-and-response between IO and COSCIENZA.
Note: ENTITÀ remains external to this interior duet.
“Closed-room” theatricality and a triad of voices in conflict (few characters, introspective dialogue, annihilation as a theme).
Interface diegesis: the experience lives inside the device. The OS-aware layer and micro-signals from ENTITÀ evoke a world that “seeps” beyond the game.
“Found phone” horror: messages, media, and notifications build OS-native tension. From here: diegetic use of apps, intrusive OS-cues, and subtle user guidance — the same strategies ENTITÀ employs to insinuate itself between the in-game experience and the real device.
No traditional break-even. Value derives from:
• Agentic AI innovation for interactive narrative
• Academic publication & visibility
• Future collaborations and funding
Development is already in an advanced state (engine complete, active web pitch). The next phases focus on technical refinement and artistic direction. Potential extensions include integration of proprietary neural models to elevate the experience.
Estimated Duration: ≈12 months for full ecosystem completion
(tools, OS-layer, web automation, neural networks).
Distribution: free web release and likely first playable on itch.io
for metrics and feedback.
Project entirely developed by Michele Grimaldi.
I’m considering 1–2 collaborators who are philosophically aligned and curious about AI-driven storytelling. This is a paid collaboration (not volunteer): initially a modest stipend for a focused workday per week (e.g., €10–€20 per agreed day), suitable as a portfolio piece and a test of converging skills (AI/Systems · Unity/C# · Narrative · Ops).
To apply: go to the CTA section below.
Note: scope, schedule and rate are set directly with Michele after the form. Alignment over raw speed.
Vertical Slice (in preparation) · Light GDD available · Technical Call upon request.
Code and content protected by license · Material intended for non-commercial and research use only.